Products
Experienced in agile methodologies, I collaborate with teams to create innovative learning and development solutions.
Details of roles and products are below; see my resume for more on my work and training.
Mission Hydro-Sci
Project Manager
Budget: $10,000,000
Team Size: 20+
Role: I lead cross-functional teams consisting of over 20 developers, artists, designers, and QA specialists, driving the adoption of project management software and implementing effective sprint and communication protocols. I manage project tasks, mitigate risks, and ensure milestones are met by establishing dashboards to track tasks, milestones, and releases for UX testing. My role includes making critical design decisions, maintaining the product backlog, and aligning feature releases with insights from UX testing to ensure a seamless development process
Product: Mission HydroSci (MHS) is a curriculum-focused game that teaches key water system topics, including surface water, pollution, groundwater, and atmospheric water. Students complete tasks like tracing pollution sources in a watershed and solving underground puzzles using concepts like evaporation and condensation.
Funding: Department of Education, Education Innovation and Research (EIR) Mid-Phase Grant
NutriQuest
Producer
Budget: $25,000
Team Size: 6+
Role: I served as Producer and Co-Principal Investigator for NutriQuest, securing funding through grant writing and collaborating with Subject Matter Experts from the University of Missouri Extension. I maintained the project vision, led weekly team meetings, created the production schedule, prioritized tasks, managed the budget, and oversaw the hiring of contract artists, developers, and writers to support the game's development. I also spearheaded efforts to secure additional funding for continued progress.
Product: NutriQuest is a SNAP-Ed-aligned video game designed for middle schoolers and their caregivers, combining innovative two-player mechanics with educational content on nutrition. The game encourages meaningful conversations about food and health while promoting healthier choices, making it a novel approach to educational gaming.
Funding: MU College of Education & Human Development Rural Schools Education Initiative.
Product Report and Demo
ScanBright
Co-Producer
Budget: $35,000
Team Size: 4+
Role: As Co-Producer and Co-Principal Investigator for ScanBright, I secured funding through grant writing and collaborated with Subject Matter Experts from the University of Missouri Radiology Department and the Children’s Hospital of Philadelphia. I maintained the project vision, led weekly team meetings, created the production schedule, prioritized tasks, and managed the budget. Additionally, I developed UX protocols, designed focus group protocols for radiology residents and faculty radiologists, and oversaw the analysis of focus group data with a graduate researcher.
Product: ScanBright is a mobile application designed to improve radiology training for resident physicians and medical students. It provides a safe, engaging space to analyze X-rays, CTs, and ultrasounds through a suite of learning games. By addressing gaps in the traditional apprenticeship-based model, ScanBright ensures consistent case exposure and self-paced learning, optimizing training time, building competency, and enhancing the quality of patient care.
Funding: Radiological Society of North America, Education Project Award & MU College of Education & Human Development Research Investment Funds
Kresy
Designer
Team Size: 2
Role: I designed Kresy, a game to support object-based learning through interactive narrative and evidence-based inquiry mechanics. My role encompassed crafting the narrative, designing the user interface, and conceptualizing the game mechanics to ensure alignment with educational goals. To enhance the visual appeal and strengthen the project’s potential for funding, I collaborated with an artist who refined the visuals to complement the gameplay and thematic focus.
Product: Object-based learning includes the active incorporation of historic artifacts into educational environments, which may yield meaningful learning experiences. However, gaining access to artifacts and coordinating object-based curricula with museum staff pose immense challenges to educators. Furthermore, digital representations of historic artifacts are often removed from authentic, culturally-situated surroundings. Kresy shows how video game affordances, particularly interactive narrative, may support object-based learning in digital environments. To support object-based learning and engagement with 20th -century Eastern European history, Kresy weaves story through evidence collection and inquiry mechanics.
The Chroniclers
Curricular Designer
Team Size: 3
Role: For The Chroniclers, I conceptualized the gameplay to align with Missouri Learning Standards for 6-12 Social Studies and the National Council for Social Studies Curriculum Standards. I framed the game design within the Guided Inquiry Design Process, ensuring in-game actions reflected a structured model for teaching information literacy. Additionally, I contributed to the field by publishing design recommendations for integrating educational standards into game development, offering insights for future designers seeking to create impactful serious games.
Product: The Chroniclers is a 3D adventure prototype intended to teach both information literacy and world-history to middle-school students. Without information literacy, names, dates, and events may be simply accepted and tossed aside after each lesson. In this single-player game, students play as time-travelling guardians of history that solve problems in various ancient settings. To solve these problems, players must gather, evaluate, and, most importantly, create new information by grappling with sources that illustrate historical context and perspectives.
LibWay
LexMizzou Competitor
LibWay is library orientation system prototype designed as an iOS application. LibWay teaches library users the foundational skills of searching and retrieving books and rewards them with access to a web-based tool that visualizes navigation. Additionally, this prototype is designed to be open-source.